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I am currently a Technical Director at Skydance Animation, facilitating pipeline workflows and deploying tools across departments with a focus in previs, production tracking, and editorial.
Previously, I was the Lighting and Compositing Technical Director at DreamWorks TV, where I supported a global team of artists and production staff. I also played a key role in bringing our stories to life as a lighting/comp artist, establishing the visual style of new productions.
As a CG Generalist at Nickelodeon, I gained invaluable experience contributing to all areas of the CG asset build process, primarily on the Environments team.
Having studied Art and Computer Science at UC Berkeley, I believe the combination of art and technology drives my work. I am well-versed in industry standard DCCs and their APIs, allowing me to approach tool development and automation from an artist's POV.
In my free time, I can be found swimming, crocheting, and hosting Survivor watch parties.




2025
2022
2020
2016
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